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  1. #1
    High Test Miscer bongowongo's Avatar
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    Mass Effect Trilogy Remaster: Details and changes revealed





    https://blog.playstation.com/2021/04...s/#sf244686997



    In the first Mass Effect, accuracy (including reticle bloom and weapon sway) has been tuned across all weapons to allow players to maintain more consistent firepower while still managing their shots/overheat meter. We’ve also improved the aiming down sights (ADS) camera view to be tighter on combat so that ADS is more accurate (like the second and third games), and we’ve improved the aim assist to provide better precision. These small behind-the-scenes changes collectively make combat much “snappier,” putting more control into the player’s hands.

    Abilities have also been rebalanced in the first game. For example, the “Immunity” ability now grants a powerful defensive buff that lasts a brief period of time instead of being a small buff that lasts indefinitely.

    The following overview lists gameplay changes we made specifically to the first Mass Effect, with the goal of bringing it a bit more in line with the rest of the trilogy:

    Shepard can now sprint out of combat
    Melee attacks are now mapped to a button press rather than automatically occurring based on proximity to an enemy
    Weapon accuracy and handling has been significantly improved
    Reticle bloom is more controlled
    Weapon sway removed from sniper rifles
    Aiming down sights/”tight aim” camera view has been improved
    Improved aim assist for target acquisition
    All relevant enemies now take headshot damage in the first game
    Previously some did not, including humanoid enemies
    Ammo mods (Anti-Organic, Anti-Synthetic, etc.) can now drop throughout the whole game
    Previously, these stopped dropping at higher player levels
    They are now also available to purchase from merchants
    All weapons can be used by any class without penalty
    Specializations (the ability to train/upgrade certain weapons) are still class-specific
    Weapons cool down much faster
    Medi-gel usage has been improved
    Base cooldown reduced
    Levelling benefits increased
    Increased Liara’s bonus to cooldowns
    Inventory management improvements
    Items can now be flagged as “Junk”
    All Junk items can be converted into Omni-gel or sold to merchants at once
    Inventory and stores now have sorting functionality
    Some abilities have been rebalanced
    Weapon powers (i.e., those that are unlocked on each weapon type’s skill tree) have been improved:
    Effectiveness/strength is increased (duration reduced in some cases)
    Heat now resets on power activation

    Additional gameplay improvements
    Beyond general gunplay changes, we’ve made some specific changes to encounters, enemies, and how you engage in combat. We found a few opportunities to bring the first game in line with the second and third games, and we also found some systems across the whole trilogy that needed a tune up.

    Without spoiling too much for new players, one example is the boss encounter on Noveria. The boss room has been slightly reworked, keeping it very familiar but making it less cramped. You’ll also be much less prone to being thrown around by biotic abilities.

    Other targeted combat updates we’ve made include:

    Squadmates can now be commanded independently of each other in the first Mass Effect, the same way you can command them individually in Mass Effect 2 and 3
    Some boss fights and enemies in the first game have been tweaked to be fairer for players but still challenging
    Cover has been improved across the trilogy
    Additional cover added to some encounters
    Entering and exiting cover is now more reliable
    XP has been rebalanced in the first game (details below)
    Ammo drops have been rebalanced in Mass Effect 2 (details below)

    The Mako
    But of course, we’ve got to talk about the (in)famous M-35 Mako. This legendary vehicle from the first Mass Effect has been “calibrated” to perform better than ever. In the original game, the physics tuning for the Mako made it feel too light and bouncy, even at times becoming uncontrollable, but it’s now a much smoother ride while still being “loveable” like before. (Yes, you can still drive off cliffs to your heart’s content).

    Its functionally has also been improved with faster shield recharging and new thrusters added to the rear, allowing for a speed boost when you’re inevitably trying to scale up the side of a near-vertical cliff. (We all do it.) This boost’s recharge is independent from the jump jets on the vehicle’s underside, so you can use both at once or separately.

    These are the calibrations you can expect to experience when driving the Mako:

    Improved handling
    Physics tuning improved to feel “weightier” and slide around less
    Improved camera controls
    Resolved issues preventing the Mako from accurately aiming at lower angles
    Shields recharge faster
    New thrusters added for a speed boost
    Its cooldown is separate from the jump jets’
    The XP penalty while in the Mako has been removed
    Touching lava no longer results in an instant Mission Failure and instead deals damage over time



    Sounds neat I suppose. Shame that it doesnt sound like the second and third game are getting much in the way of a remaster.
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  2. #2
    Registered User JayJ350's Avatar
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    lmao they are giving the characters the same goofy ass look they had in Andromeda

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  3. #3
    Registered User Auburn RSX-S's Avatar
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    I play through the ME trilogy about once every other year and honestly, the OG trilogy with the ALOT mods and the AI upscaled 4k cutscenes. It's a pretty incredible transformation but I'll be interested to see where the remaster lands visually vs modded PC version and what improvments the community will make to the new one.

    I doubt that EA have done much with the cut scenes but the community right now are re-rendering all of them from scratch at 4k 60fps in blender. Looks insanely good.

    https://www.reddit.com/r/masseffect/..._every_single/
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    Registered User whitedoor's Avatar
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    In to replay this and notice literally none of the changes in any way


    Still top tier games
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  5. #5
    Registered User ryankoch's Avatar
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    Never played em
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  6. #6
    Registered User davik's Avatar
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    not worth buying at all. better off just modding for bugs + graphics
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  7. #7
    Is a Czechnologist. R3L3NTL3SS's Avatar
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    Can’t wait to finally play this game.
    Been hearing about how amazing they are for years but could never get myself to play due to the old af graphics.
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    Registered User Auburn RSX-S's Avatar
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    Watched some streams this weekend. Game looks awesome. The lighting from spells and effects and stuff looks amazing. Day 1 for me.
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  9. #9
    Medallion Wearing CEO10k Ephedra's Avatar
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    Played Mass Effect 1 when it first came out but don't remember a damn thing about it besides having fun. Never played the others.

    Probably gonna buy or wait until it comes out in Games Pass.
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